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PorkWings - Thu Nov 30, 2017 8:55 am
I get you, too little free time to do everything. I wish I'd get paid to play tribes, hah. But it's really cool that you keep the GIT page updated, because when I feel like playing TWM, I actually want to own the latest version on my HDD. Sometimes I play offline, sometimes I might wanna look at the source code.
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Robert Fritzen - Thu Nov 30, 2017 6:46 pm
Yeah, keep up with the development branch for the latest. I'm almost done with my current "big" change set, which is the balance pass on the mod's entire arsenal, that should make things a bit more... interesting.
PorkWings - Sat Dec 02, 2017 2:20 pm
That sound good. And I'm curious, do bosses also get balanced in terms of let's say health, or is it just weapons?
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Robert Fritzen - Sat Dec 02, 2017 3:40 pm
Per Changelog:
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Robert Fritzen - Sat Dec 02, 2017 3:40 pm
* Boss health damage will now scale to the number of players in the game
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Robert Fritzen - Sat Dec 02, 2017 6:05 pm
I'd still advise not using the current build as a large number of the zombie types are non functional (Only regular, ravager, lord, demon, and rapier work). As for the boss changes, I'm only testing it on Lord Yvex right now and I'll be able to tune the values with some test runs.
PorkWings - Sun Dec 03, 2017 5:17 pm
It's a really good idea to scale the health depending on the number of players, it would be most fair in that way. I'm gonna wait for a newer build if you say this one has some issues.
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Robert Fritzen - Wed Dec 20, 2017 11:05 am
I'm going to be turning on the TWM2 main server sometime this week with the current version of 3.92, if anyone pops in, I'd like you to give a spin on the new weapon changes and the zombie AI adjustments and drop your feedback here in regards to that. Thanks!
PersiAi - Fri Feb 09, 2018 8:30 pm
hi, you still sell PGD ultimate torque pack? what is the cost? any discont? XD thx
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Robert Fritzen - Mon Feb 19, 2018 3:52 pm
Hi there, sorry for the delay in my response (Mid-semester, so lots of work). At the moment, our storefront is offline due to me simply lacking the time to provide the quality support that I'd desire to run with these packs. I detailed the information in a PGD news post titled PGD and T3D 4.0. The basic gist of things is that the storefront will open back up when 4.0 is launched and a port can be written as the modular nature of 4.0 should make things much easier to maintain.
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